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The Complete Guide to Photorealism

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for Visual Effects, Visualization and Games
Routledge/Focal, 2nd Edition 2026 (first published 2021)
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
  • Light, surface, and optics — the real-world physics behind believable imagery
  • 3D and 2D techniques — physically-based rendering, texturing, procedural modeling, and compositing
  • Generative AI — new in the second edition: controlling AI models to produce photoreal content
  • Case studies and interviews with leading artists across VFX, visualization, and games
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Reviews:
"In The Complete Guide to Photorealism, Eran Dinur gives us a practical approach to the subject matter, explaining how color and light are perceived by our eyes and lenses, and then giving us a thorough and engaging explanation of how reality can be mimicked digitally."
— Jimmy Calhoun, Chair of Computer Art, Computer Animation and Visual Effects, School of Visual Arts

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"As photorealism pipelines have become standard across various industries, it is vital for any 3D artist to have a complete comprehension of what it takes to create a photoreal image from beginning to end. I believe this book will not only take you there but also inspire you to push the boundaries of emerging technologies."
— Jesse Flores, Look Development Artist

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"A brilliant book for anyone in all aspects of filmmaking — a must buy."
— Adolf Dsouza, Cannes Gold-winning Colorist
filmmaker's guide

The Filmmaker's Guide to Visual Effects

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The Art and Techniques of VFX for Directors, Producers, Editors, and Cinematographers
Routledge/Focal, 2nd Edition 2023 (first published 2017)
A practical, detailed guide to visual effects for non-VFX specialists working in film and television — an introduction to VFX from the filmmaker's perspective rather than the artist's.
  • The full VFX arc — conceiving, designing, budgeting, planning, shooting, and reviewing, from pre-production through post
  • Working with the VFX team — how directors, editors, DPs, and producers collaborate effectively with visual effects
  • On set — using VFX as a narrative aid, reducing production costs, and solving problems on location
  • Demystifying the process — a clear, jargon-free understanding of an often-misunderstood part of production
Reviews:
"You need to read this book if you are a filmmaker that needs a simple or complex visual effects shot; your film will be better, completed sooner, and cost less if you understand how to work with VFX."
— John McIntosh, former Chairman, Computer Art, Animation and Visual Effects, School of Visual Arts; Board of Directors, Visual Effects Society (VES)


"This book should be required reading for anyone working as a director, producer, DoP and many other roles, as well as film students. An extremely useful resource that I'm sure I will return to again and again."
— Liz Gill, Author of Running the Show


"An indispensable tool for filmmakers... the author makes the possibilities of VFX accessible to directors, producers, editors, cinematographers — anyone who wishes to know more about how to use its power to better tell their stories."
— Arthur Vincie, Writer/Director; Author of Preparing for Takeoff

© Eran Dinur

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